💥 Creepers
💣️ Strengthened weakening Creepers
The strength/radius of a
Creeper’s explosion depends on its remaining health.
🕶️ Creepers stalk players
Creepers won’t begin to fuse if their target does not see them. If the
Creeper happens to be behind you, it’ll wait until you turn.
😻 Adorable humans
Non-powered
Creepers won’t blow up if there’s no danger and their target is crawling.
💤 Endermen
🔄 Teleportation of victims
Endermen might decide to teleport their victims around, especially if their target is out of reach.
🐔 Chickens
🪶 Lost feathers
Chickens will naturally produce
Feathers instead of
Eggs 85% of the time.
🥚 Hatching eggs
Breeding
Chickens produces 1-3
Eggs instead of
Baby Chickens.
Eggs will hatch on despawn if there are suitable life conditions (i.e., no overpopulation).
🐷 Pigs
🐽 Extra babies
Pigs produce 2-6 babies upon breeding.
🐑 Sheep
👕 Natural wool
Sheep always regrow their natural wool. A dye is required each time to obtain other colors.
Evoker permanently changes
Sheep’s natural color after performing the “wololo” spell.
🌈 Random wool
Rainbow
Sheep (named jeb_) drop randomly colored wool.
🔥 Burning wool
Burning
Sheep lose their wool.
🐺 Scary wolves
Sheep try to flee from
Wolves.
🐸 Frogs
🍴 Flying flies
Frogs can eat
Vexes.
🐻❄️ Polar Bears
🎣 Fish hunting
Polar Bears attack nearby
Fish.
🐆 Ocelots
🦌 Hunting targets
Ocelots hunt nearby
Creepers,
Phantoms and
Parrots.
🦜 Parrots
🐆 Scary ocelots
Parrots try to avoid
Ocelots.
🪲 Silverfish
🔊 More annoying Silverfish
Silverfish produce moving sound.
🎈 Ghasts
😱 Screaming Ghasts
Ghasts outside of lukewarm dimensions like Nether will occasionally scream.
🏴☠️ Pillagers
💥 Smarter pillage
Patrol leaders may spawn with a
Spyglass in offhand. They will notify other nearby raiders upon spotting a target.
Pillagers will try to stroll around while reloading.
Pillagers with a
«Multishot» enchantment on their
Crossbow will try to stay closer to the target.
🐚 Shulkers
🌈 Colored shulkers naturally
Shulkers spawn with a random color and are dyeable.
⛄ Snowmen
🎃 The Return of the Pumpkin
By using a
Carved Pumpkin on a sheared
Snowman, you can put it back on.
🪵 Armor Stands
🧰 Armor Stands have arms
Armor Stands spawn with arms and can hold items in them.
🤸 Armor Stand redstone poses
Similar to the Bedrock version,
Armor Stands can take different poses depending on the redstone signal. At maximum signal, a random pose is chosen.
🎞️ Item Frames
🔄 Reverse rotation
Sneaking while rotating an
Item Frame will rotate counterclockwise.
🖼️ Paintings
🪧 Better sturdiness
Paintings no longer need to have a wall behind and can float in the air after placement (this also allows placement on more surfaces). They also no longer drop due to obstruction, allowing placing blocks or other entities within the same space.
🖌️ Easier painting picking
Using (RMB) a
Painting onto air while sneaking lets you pick any specific painting variant.
✂️ Drop preservation
Breaking a
Painting will drop the same variant it was placed with (including random as its own variant). Breaking with
Shears or
«Silk Touch» will always drop the painting with its variant preserved even if the painting is random. You may also interact (RMB) with a
Painting with an empty hand while sneaking to pick it (preserving random variant).
🏹 Projectiles
🔥 Lit projectiles spread fire
Burning projectiles will spread the fire upon landing.
This includes:
- Igniting blocks like
Campfires,
Candles, and
Cake with Candle. - Fusing hit
TNT,
Minecart with TNT and
Creepers. - Creating a
Fire block upon landing.
🎯 Arrow/Trident projectile hits
Hitting a
Bee Nest will cause it to fall, letting loose angry bees.
Hitting a 🪟fragile block will break it.
🧯 Water Potion extinguishing
Throwable
Splash Water Potion/
Lingering Water Potion splashes
Torches/
Soul Torches/
Copper Torches.
☃️ Snow fight!
Snowballs create a layer of
Snow upon landing (or drop themselves otherwise; landing into a
Water source with nothing on top turns it into an
Ice). Additionally, interacting (RMB) with
Snow with an empty hand will decrease its layers, picking up a
Snowball.
If a
Snowball hits an entity, it’ll add 5 seconds of freezing.
Snowballs have 4 ticks of cooldown between throws.
🏹 Arrows work in water
The
Arrows have reduced water resistance, making them useful underwater.
🧩 Miscellaneous
🧟 Undead consecration
All undead mobs now have a passive regeneration and will block 80% of the incoming damage, with the exception of explosions. This can be bypassed by using
«Smite» (2 seconds of vulnerability, full damage),
«Flame» (20 seconds of vulnerability if not immune to fire, 7 seconds of disabled regeneration instead; full damage), or igniting them (20 seconds of vulnerability). Ignition, of course, will not work on fire-immune mobs, like the Nether ones. Attacks from golems, other undead mobs and wolves targeting skeletons can temporarily disable regeneration.
🪣 More bucketable mobs
More mobs can be picked into a
Water Bucket:
Frogs;
Squids and
Glow Squids;
Nautiluses and
Zombie Nautiluses (if not aggravated).
Some mobs can be picked into a
Lava Bucket:
Strider.
Some mobs can be picked into an empty
Bucket:
Slimes;
Magma Cubes;
Frogs.
Some mobs can be picked into a
Glass Bottle:
Slimes;
Magma Cubes;
Bees;
Endermites;
Silverfish.
Some mobs can be picked into a
Book:
Allays;
Vexes.
🧟 Undead ignore environmental damage
Undead mobs don’t get hurt from
Cacti and
Bushes.
👁️ Dynamic visibility range
«Blindness» decreases the visibility range by 90%.
Wielding a
Spyglass increases the visibility range by twofold.
💢 Angry animals
All friendly mobs can now attack back instead of panicking, and their friends will gladly help them to do so. Upon damaging a mob, mobs of the same type will become angry, and animals of other types will panic.
🆙 Mobs attempt parkour
Some mobs can jump over gaps.
🚪 Openable fence gates
Mobs that can open
Doors can also now open singular
Gates.
🧨 Explosive minecarts can be manually ignited
Minecart with TNT can be activated by using
Flint and Steel or
Fire Charge on it.
🎇 Defusing explosives
TNT and
Minecart with TNT can be defused by using
Shears on them.
🔥 Burning entities spread fire
Burning entities may spread the fire when attacking with bare hands.
Thrown projectiles will be set on fire if their shooter is on fire.
🚼️ More babies
All (scalable) non-ageable mobs have a 5% chance to spawn as a small mob, including
Slimes and
Magma Cubes.
For balancing and fun reasons, some mobs have unique behaviors:
- Baby
Skeletons wield a [🛠️]Trumpet for causing ear bleeding to mobs around. - Baby
Strays are equipped with
Snowballs with a pebble mixed in (15 seconds of
«Slowness» on hit). - Baby
Bogged are eager to share
Red and
Brown Mushrooms (2 seconds of
«Poison» on hit). - Baby
Parched like to play with [🛠️]Sandstone Rocks (15 seconds of
«Weakness» on hit). - Baby
Wither Skeletons are scared of the
Player, thinking you’ll steal the
Wither Skeleton Skull they are always carrying around. You can exchange the skull by giving (RMB) them a
Wither Rose.
Such baby mobs cannot grow.
🐣 Poor babies
Baby variants of all mobs have their health halved.
😸 Cute mobs
Many mobs can be patted via RMB when sneaking with an empty hand.
Foxes can be pet only by trusted players.
🩸 No friendly tameable damage
Pets no longer take direct damage from their owner or projectiles fired by them.
If you need to hit (😿) your pet, you can hold down LShift (sneak).
❤️ Love particles
Animals in love mode (ready for breeding) show heart particles for the whole duration of love mode (MC-93826).
✂️ More shearable mobs
Chickens can be sheared from time to time to produce 1-2
Feathers.
Horses and
Mules produce 2-4 [🛠️]Horsehairs.
Zombie Horses produce 1-2
Rotten Flesh.
Skeleton Horses produce 1
Bone Meal.