🎮️ Gameplay
⛏️ Proper tooling
You need to use a correct tool for breaking blocks, otherwise you won’t break them.
Many building blocks, like
Planks,
Stairs or
Glass, can only be placed with a 🔨Hammer in the other hand.
You also can’t break or place blocks in complete darkness (light level 3 or lower). A light source lets you see when held in either hand (like a
Torch or a
Lantern) or worn as clothing on your head, and so does
«Night Vision». Some blocks are exempt: for example,
Flowers and
Saplings can still be placed and broken in the dark. And yes, this means you can bury yourself with no way out! >:)
🪦 Tombstones on death
If possible,
Players will leave skeleton remains upon death. Breaking them will restore the inventory and dropped experience.
👕 Clothes and gloves
In addition to the usual four armor slots, there are also four visual armor slots for clothing and a slot for 🧤Gloves.
🧤Gloves are required for some actions on the server, such as collecting
Lava in a
Bucket or safely destroying
Glass /
Glass Panes with bare hands.
Clothing is worn over armor and serves both for visuals and to help with other aspects of the game, such as [🛠️]Temperature.
The
Player renders their clothing first, and falls back to armor underneath otherwise.
Since both clothing and armor occupy the same slots, you can switch the preview between armor and clothing in the inventory using Q.
You can put any item (1 pc.) in the helmet clothing slot. Some items will have functionality when worn this way, such as lighting the way with a
Torch, or allowing other
Players to ride on you with a
Saddle.
🤸 Movement
🪑 Sitting
Some blocks (
Slabs,
Stairs,
Carpets,
Beds,
Pressure Plates) allow you to sit on them by pressing RMB.
Sitting on a bed requires pressing (and then releasing) LShift.
Additionally, /sit can be used to sit on the ground anywhere.
🛏️ Laying
In addition to sitting, it is possible to lay almost anywhere using /lay.
🌊 Swimming improvements
When swimming on the surface of water, air won’t be consumed, which allows you to swim quickly without getting out of breath.
When sprinting on the surface of water, you can enter swimming mode, even if the water is one block high.
Ability to jump out of the water onto a block above the water.
🔥 Burning causes panic
Burning (without any protection like
«Fire Resistance») causes the
Player to run forward in panic.
🛹 Crawling
You can enter crawling state by pressing LShift twice, which allows squeezing through single block gaps.
Entering crawling state while running will trigger sliding. The slide allows you to move faster under blocks, as well as deal minor damage and push away mobs in your path.
You can exit crawling and sliding by pressing LShift again.
You can also crawl into a hole in front of you by jumping while holding LShift.
💨 Leap of Faith
By quickly triple-pressing LShift (less than a second between presses) while falling, you can enter the “leap of faith” state. The last press has to come after falling at least 3 blocks, and it doesn’t work while flying, gliding with an
Elytra or swimming. On entering the leap, the player is centered on the block and looks straight down. The fall speeds up significantly, and the player can no longer move to the side (the entire fall occurs within one block). If the player falls into water or onto a 🌾soft block, they take no fall damage. Falling into any liquid (though
Lava still burns), a
Cobweb or
Scaffolding ends the leap without fall damage too.
Otherwise, the landing is hard: after a fall of more than 20 blocks it deals 30% more fall damage, and it hits entities right next to the player for half a heart plus half a heart per 10 blocks fallen, tossing them up.
🍥 Roll
If you manage to hold down LShift right before falling to the ground, you will perform a roll, which allows you to slightly reduce the damage from the fall (or avoid it altogether) and get a small increase in speed.
Rolling moves the player forward a little, so better not to perform it on the edge of a cliff.
🌾 Softer falls
🌾Soft blocks reduce the damage from falling, allowing you to fall from greater heights.
🪟Fragile blocks can break under the player’s weight when falling from a great height.
🪝 Hooking onto blocks
If, while in the air and without a block underneath you, you crouch (LShift) in front of a block that has no obstacles above, the player will hook onto this block and hang in place. Exiting the hook gives a small upward push, which allows you to climb two blocks in height. It will not be possible to hook onto a block if the height of the fall during the hooking is more than 5 blocks. You will fall if you try to move in the direction opposite to the hooking side.
If there is a one-block gap above the block you are grabbing onto that you can crawl into, pressing RMB on the grabbed block or a block in the gap (e.g.,
Leaves that might block the gap but allow crawling) will move the player into it and enter crawling state.
🗣️ Chatting
*️⃣ Formatting
Chat, signs and books support formatting with Markdown and MiniMessage, allowing for rich messages.
Markdown follows Discord’s flavor:
**bold**→ bold*italic*→ italic__underline__→ underline~~strikethrough~~→ strikethrough||spoiler||→
[…?] (hover or tap to reveal)- Links become
clickable.
💖 Emoji
Server resource pack ships with full support for Emoji 16.
🤝 Player interactions
❔ Stealth
Player nicknames above them and join/leave messages are hidden.
🦙 Spits
Similarly to
Llamas, you can*¹ use /spit to spit.
*¹ Note: sadly, [🛠️]Ghosts aren't capable of spitting.
⛑️ Teamwork
If
Players have leather
Caps or
Tunics of the same color, they do not damage each other, and projectiles fly right through.